AR/VR Developer Intern
GalaxEye · Aerospace & Defense
- Bengaluru, India
- On-site
- Posted 27 days ago
- Software Engineering
- Training
About the job
About GalaxEye
GalaxEye is a
Space-Tech startup pioneering the world's first OptoSAR Earth Observation
Satellite, integrating SAR (Synthetic Aperture Radar) and MSI (Multi-Spectral
Imaging) on a single platform. As we move towards building a constellation of
indigenous satellites, we are also developing advanced data platforms that fuse
satellite data, AI analytics, and geospatial intelligence.
The short version
We're starting to
explore what our satellite and geospatial data looks like when you can step inside it — terrain, imagery, and
analytics rendered in AR/VR instead of on a flat screen. This is a new effort
for us, and you'd be one of the first people building it.
This is an
internship, and we mean it: you'll be prototyping and experimenting, not
shipping a finished product alone. We care far more about how you think in 3D,
how fast you learn, and what you've already built than about years of
experience or a specific tool on your résumé. If you've made even a small VR
demo or AR filter and want to point it at real Earth-observation data, this is
a rare place to do it.
What makes this different
Most AR/VR
internships have you building a game, a demo, or a marketing filter. Here the
content is real geospatial data —
satellite imagery, terrain, and analytics from actual Earth-observation
systems. That changes the interesting problems:
hand-modelled art — it's real terrain and imagery that has to be loaded,
placed, and made explorable in 3D space.
means something, for people who need to understand it, not just look at it.
unexplored territory — there isn't a tutorial for most of what we'll try,
so a lot of the work is figuring out what even works.
fewer guardrails, more room to shape the direction, and your prototypes
genuinely inform where this goes.
If "there's no
tutorial for this yet" sounds exciting rather than scary, you'll fit well
here.
What you'll actually do
interactions under direction — take a defined feature or idea and make it
real in a game engine.
and interact with geospatial data in 3D: terrain, map/imagery layers,
points of interest, and analytics.
and data into immersive scenes and get them rendering and behaving
correctly.
or AR framework — deploy to a device, test it, and iterate on what
actually feels right in-headset.
a broken interaction to a mis-placed object — forming a hypothesis and
narrowing it down rather than guessing.
worked, what didn't, and what's worth pursuing further.
What you'll learn here
Because an
internship should teach you something real:
experiences on top of real, meaningful data — not toy content.
the practical way: transforms, coordinate spaces, rendering, and what
makes an immersive interaction comfortable vs. nauseating.
Earth-observation data actually works, and the challenges of representing
it in 3D.
engineering team and a real codebase — version control, code review, and
shipping features under direction.
work looks like at a space-tech company.
Requirements
What we're looking for
This is a fresher role, so we're screening for potential and what you've
built, not years on the clock:
hands-on AR/VR exposure — a class project, game jam, hackathon entry, or personal demo. Portfolio
over grades: we'd love to actually try what you've made, ideally on a headset.
game engine —
ideally Unity (C#); Unreal (C++) is welcome too.
math intuition —
transforms, coordinate spaces, rotations/quaternions, ray casting. You can
reason about where things are in space.
over framework knowledge — you understand the underlying ideas, so a new SDK or
engine is something you can pick up, not a wall.
self-driven learner — you can figure things out from docs, samples, and first principles, and
you don't stall waiting to be told every step.
debugging under uncertainty — when something breaks, you form a hypothesis and
narrow it down instead of trying random fixes.
spatially — in
3D and interactions, not just flat screens and buttons.
something real, end to end — even a small demo you can put on a headset and hand
to someone.
about immersive tech and geospatial data — you're genuinely interested in where this is
heading.
Bonus (nice to have)
Any of these are a
plus — we don't expect them from an intern:
or framework: Meta Quest SDK, OpenXR, ARKit/ARCore, or WebXR.
comfort constraints — frame rate, latency, motion sickness — and why they
matter in immersive apps.
geospatial data (Cesium, Mapbox, Leaflet, QGIS, or similar).
skills (Blender, shaders, or working with imported models).
satellite imagery or remote sensing.
(itch.io, an app store, a game jam page, a GitHub repo we can look at).