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Pipeline TD

One Of Us · Media, Advertising & Entertainment

  • Bengaluru, Karnataka, India
  • On-site
  • Posted today
  • Core Engineering

About the job

As a Pipeline Support Technical Director, you will be the first point of contact for artists who need help with our production tools and workflows. Working closely with artists, production and your fellow Pipeline TDs across time zones, you will help us deliver reliable, artist-friendly support around the clock on multiple award-winning shows. You will keep shows moving by resolving pipeline issues quickly, escalating clearly when needed, and feeding what you learn back into the development of the pipeline.

This role is ideal for a technically strong, service-minded TD who enjoys solving problems in live production and wants to grow into pipeline development.

Requirements

Provide first-line technical support to artists across multiple shows and departments, in person in Bangalore and remotely for London and Paris teams outside their core hours
Triage, troubleshoot and resolve pipeline, tool and workflow issues, working primarily in Maya, Houdini and Nuke
Escalate issues you cannot resolve with clear, reproducible reports, and hand over cleanly to colleagues in other time zones
Manage and prioritise the support ticket queue, keeping artists and production informed of progress
Identify recurring issues and root causes, and propose or build fixes, workarounds and small tools to reduce support load
Deploy, test and verify pipeline releases and hotfixes in production, and help roll back safely when needed
Write and maintain clear documentation, FAQs and troubleshooting guides in our knowledge base
Contribute to pipeline development under the guidance of the Head of Pipeline and Pipeline Leads, including coding, code reviews and production testing

Must-have skills and experience

3+ years in a pipeline, technical support or technical artist role within VFX or animation production
Strong proficiency in Python, with the ability to read, debug and fix existing code as well as write new tools
Hands-on experience supporting artists in Maya, Nuke and Houdini
Working knowledge of USD and its use in production workflows
Strong familiarity with Linux environments, including the command line, shell scripting and basic system troubleshooting
Solid understanding of VFX production pipelines: asset and shot workflows, publishing, versioning and render farm submission
A structured approach to troubleshooting, with the ability to isolate problems and communicate them clearly
Excellent written and spoken English, with the confidence to support both technical developers and non-technical artists across cultures and time zones

Nice to have

Experience with ShotGrid (Flow Production Tracking) and ShotGrid Toolkit
Experience using PySide / PyQt to build or maintain artist-facing tools
Experience with render farm management software (e.g. Deadline, Tractor, OpenCue)
Experience with ticketing and knowledge base tools such as Jira and Confluence
Experience working in a multi-site environment
Familiarity with version control (e.g. Git) and software engineering best practices
Degree in Computer Science, Computer Graphics or a related field