ConceptIntermediateQuality, Cost & Token Economics / Latency budgets and UX tradeoffs / #16

Explain the relationship between latency and cost in model selection.

LEAD · latency budgets and UX tradeoffs

Adframe kept charging the same six tenths of a cent for every Sketchpass call, the whole quarter. What Hollowbrick Labs never priced separately was how many times a designer had to call it before one image was actually good enough to send to a client.

The direct answer
Latency and cost usually move together in model selection because they come from the same source: fewer generation steps and a smaller model make a call both faster and cheaper, so picking for speed and picking for cost point at the same model most of the time. That correlation breaks in two real ways: a cheap, fast model that needs many retries to hit an acceptable result can cost more per finished output than a slow, expensive model used once, and paid for low latency capacity can buy speed on its own, without changing which model runs or what it costs per call. Track cost per accepted output per tier, not the sticker price per call, and route by a measured acceptance rate against a real threshold, not by whichever number looks smaller on a dashboard.
Do this, in order
  1. Track cost per accepted draft per tier, not sticker price per call, and route by it.Why: Sketchpass's price per call never moved, but its real cost per accepted image nearly quadrupled once every retry got counted.
  2. Set two real thresholds on that number and act at each one, not just chart it.Why: a number nobody acts on past eight cents, then twelve, is a chart, not a decision.
  3. Default new requests to the tier that matches the measured acceptance rate for that request type, not to whichever tier is cheapest per call.Why: the old default made sense when almost every request was a rough concept, and stopped making sense once client facing requests started skipping the separate polish step.
  4. Reject routing everything to the expensive tier as the fix.Why: it triples the wait on early concepting work, which is most of Adframe's volume and never needed a first pass guarantee.
  5. Recheck acceptance rate against a fixed eval set every month, not just once at launch.Why: Sketchpass's acceptance rate on client facing work had been sliding for weeks before any number showed it.
  6. Leave rough, internal only exploration renders on the fast tier alone, with no routing change.Why: nothing downstream needs those to be accepted, so the retry cost there is real but harmless.

How to answer this, stage by stage

Nobody is grading whether you can say "faster models are usually cheaper." They are grading whether you know the two real ways that stops being true.

1
Scope it to one concrete product before answering in the abstract
Say it like this
"Let's ground this in one product. Adframe is the AI image tool Hollowbrick Labs built so its design team can get a marketing image draft back without waiting on a photo shoot. Bryn Castrejon owns which model a request routes to, across a design org of about a hundred and thirty people."
Why this works
An abstract "explain latency and cost" question turns into a textbook line fast. One product turns it into a real routing rule someone actually owns.
2
Say your structure out loud before touching a number
Say it like this
"I'm going to say how latency and cost usually relate, then say the two real ways that breaks, then say what I'd actually track and act on because of it."
Why this works
Tells the interviewer you have a method, not a definition recited from memory, before you've named a single figure.
3
Answer the usual case, before naming where it breaks
Say it like this
"Most of the time, latency and cost move together, because they're driven by the same thing: how many steps a model runs and how big it is. Fewer steps, smaller model, and you get both a faster answer and a cheaper one. Same knob, same reason."
Why this works
This names the actual mechanism behind the correlation, not just the observation that it usually holds.
4
Give the one decision
Say it like this
"But I'd never just assume that holds. A cheap, fast model that needs five tries to land one usable image can end up costing more per finished asset than a slow, expensive model used once. And you can buy speed on its own, paying for guaranteed low latency capacity without touching which model runs at all. So I track cost per accepted output per tier, not sticker price per call."
Why this works
This is the answer to the question. Everything after this is why it's the right one.
5
Prove it with the failure, compressed
Say it like this
"At Hollowbrick, Sketchpass's price per call never moved. But cost per accepted draft on it climbed from three cents to eleven over eight weeks, because designers started using it for near final work it was never built for, and needed way more tries to get something client ready. Nobody caught it until the monthly spend review, when the Sketchpass line had gone from twenty three hundred dollars to ninety six hundred a month."
Why this works
A real number with a real timeframe does more work than any adjective.
6
Say what you'd measure, and what you'd leave alone
Say it like this
"I'd track acceptance rate per tier against a fixed set of past approved images, monthly. And I'd leave the rough, internal only exploration renders alone entirely, since nothing downstream needs those to be accepted."
Why this works
Shows judgment that goes past launch day, not blanket caution applied everywhere at once.
7
Close on the decision, not the arithmetic
Say it like this
"So: latency and cost usually move together because the same knob drives both. When they don't, it's either hidden retries or paid for speed, and the fix is tracking cost per accepted output, not the price tag on one call."
Why this works
Ending on the rule, not the last figure crunched, is what makes this sound like judgment instead of a definition read aloud.

Let's learn

What does a cheap model actually cost, once you count how many times someone has to call it?

Adframe is the tool Hollowbrick Labs built so a designer can type a campaign brief and get a marketing image draft back, instead of waiting on a photo shoot or an illustrator's calendar.

Before something like Adframe, a rough concept for a campaign image took a freelance illustrator two to three days to turn around, and a design team of about a hundred and thirty people could only look at a handful of concepts a week for any single campaign.

Hand sketched drawing in colour pencil on off-white paper. Two gauge dials side by side. Left, labelled latency dial, caption climbs with steps and model size. Right, labelled cost dial, caption climbs the same way most of the time.
Most of the time these two dials really do move together. They're driven by the same thing: how many steps a call takes and how big the model is.

With Adframe, a designer types a brief into Sketchpass, the fast tier, and gets a first draft back in about two seconds, for well under a cent. A team can now look at ten or fifteen variations in the time it used to take to get one.

The turn here isn't that Sketchpass gets things wrong sometimes. That was priced in from day one, a fast sketch tier is supposed to miss occasionally. The turn is what a designer does about a miss: instead of switching to the slower, pricier tier built for near final work, they just hit generate again on Sketchpass, and again, chasing a client ready look out of a tier that was built to sketch fast, not finish clean.

The leading edge: weekly cost per accepted draft on Sketchpass, this quarter
12c 6c 0 8c watch line 3c crosses the line 11c Wk 1 Wk 4 Wk 8
Cost per accepted draft on Sketchpass, tracked weekly. It crossed the eight cent watch line around week six and reached eleven cents by week eight, while the sticker price per call sat at six tenths of a cent the entire time.
We did not lose four cents a call. We lost eight weeks of a routing rule that stopped fitting the traffic it was routing.

Here's what was actually driving that line. Sketchpass is a fast draft tier: a small number of generation steps, built to hand a designer six or eight quick variations to react to. Finalcut is the slow tier: many more steps, built to nail a client ready look close to the first try. The two tiers cost what they cost for the same reason they take the time they take, more steps means more compute, means more seconds and more cents, on both sides at once.

Knowledge spark: what's cost per accepted draft? How much you actually spend, in total, to get one image a designer keeps and sends on. If it takes three tries at six tenths of a cent each, the real cost of that one accepted image is about two cents, not six tenths of a cent. Sticker price per call and cost per accepted draft are different numbers, and only one of them tells you what a tier actually costs to use.

Once client facing requests started skipping the separate polish step and going straight into Adframe, Sketchpass kept getting asked to do Finalcut's job. It couldn't, not reliably, so designers regenerated it more and more to compensate. Nobody had told the routing rule that the traffic itself had changed.

The lagging outcome: Hollowbrick's monthly Sketchpass compute spend
$10k $5k 0 $2,300 Baseline $9,600 This quarter
Baseline, JanuaryThis quarter
Monthly spend on the Sketchpass tier alone, same sticker price per call the entire time. It only showed up in Hollowbrick's monthly FinOps line item review, weeks after cost per accepted draft had already crossed its own watch line.
Hand sketched drawing in colour pencil on off-white paper. A document labelled Sketchpass spend at the centre, with four hand lettered callouts around it: nine thousand six hundred dollars this month, two thousand three hundred dollars baseline, same sticker price, no setting changed.
Four facts that don't add up on their own: the price never changed, but the bill nearly quadrupled anyway.

At its worst, a cheap looking tier reused past its job costs more than just using the expensive tier once would have, and nobody sees it, because the sticker price per call never changes, only how many times the button gets pressed.

The choice that mattered Bryn's team set Sketchpass as the default tier for every new request, at Adframe's very first routing meeting. That made sense when nearly every request really was a rough concept, and the "final" version still went through a separate design review before it reached a client. It stopped making sense once marketing began sending client facing, near final requests straight into Adframe, and nobody revisited the default.

What I'd leave alone: rough, internal only exploration renders that never leave the team's private mood board barely enter this conversation. Nothing downstream needs those to be a finished, accepted asset, so however many times they get regenerated, the real cost stays trivial. Building the fix around that traffic would spend engineering time on a group that was never the problem.

The lesson: a cheap price per call is not the same thing as a cheap price per finished image. The gap between those two is exactly where a probabilistic model hides its real cost, and it only shows up if you're counting tries, not calls.

Now here is the same thing as a story

Read the long version below when you want to feel why a flat price tag hid so much, not just be told that it did.

Bryn Castrejon has run model routing for Adframe for a little over two years. She built the original routing rule herself, the week Adframe first opened up past the ten person pilot team.

In Adframe's first months, the rule was simple and it was right: every new request opened on Sketchpass, because nearly every request really was a rough first pass, someone's Tuesday afternoon attempt to see six headline treatments before lunch. Bryn checked the spend dashboard most weeks, one line, average cost per image, and it always read the same. About four cents, flat, since launch.

For a long stretch, that glance was enough. Somewhere around month five, marketing started sending Adframe requests that skipped the old separate polish step entirely, going straight from Adframe's draft into a client deck. Bryn noticed designers hitting generate more per request, but didn't think much of it. More variations felt like a good sign, not a warning. By month seven, she'd stopped opening the per tier breakdown at all, just the one blended line.

It came back in Hollowbrick's ordinary monthly FinOps review, the kind with forty line items and nobody's full attention. Priya, the finance partner who ran it, messaged Bryn afterward: "Sketchpass's line is more than four times what it was in January. Nothing else moved that much. What changed?"

Hand sketched drawing in colour pencil on off-white paper. A four step flow: brief arrives, designer guesses a tier, wait and see, redo it if it misses. The second step is circled in amber.
Before there was a rule tied to acceptance rate, picking a tier was a guess, and a miss just meant trying again.

Bryn hadn't budgeted an afternoon for this, but she pulled eight weeks of Sketchpass logs anyway. Cost per accepted draft, the actual finished image a designer kept and sent on, had climbed from three cents to eleven, while the sticker price per call hadn't moved at all. Designers weren't calling Sketchpass more because they liked it more. They were calling it more because it kept missing on client facing work it was never built to nail in one pass, and nobody had ever told the routing rule that the traffic itself had changed.

It was never the six tenths of a cent. It was the routing rule that stopped fitting the requests it was routing, eight weeks before anyone noticed.

Hollowbrick's monthly Sketchpass line went from twenty three hundred dollars to ninety six hundred, over that same quarter, and none of it showed up anywhere Bryn was already looking, because the blended average cost per image barely moved, four cents holding steady the whole time, exactly the number everyone trusted.

It was never really about whether four cents was a healthy price. There was no single price per call number that could describe a cost that had quietly split into two very different jobs, one Sketchpass was built for and one it wasn't.

The decision that opened the door went back to Adframe's very first routing meeting, more than two years earlier. The room agreed Sketchpass would open every request by default, because at the time concepting was genuinely all Adframe did, and the final version still went through a separate design review before it ever reached a client. Nobody chose carelessly. It was the right default for the traffic that existed that week.

Run those eight weeks again with one change: cost per accepted draft tracked weekly, per tier, from day one, next to the blended average, not folded into it. By week five, the number crosses the eight cent watch line Bryn would have set, and her team goes looking, three weeks sooner than the FinOps review actually found it. The fix ships before the quarter closes: client facing requests default to Finalcut, and Sketchpass keeps doing what it was always good at. The Sketchpass line never passes four thousand dollars that quarter, and the routing rule finally matches the requests it's actually routing.

One design let a flat price per call number speak for a cost that had already split into two jobs. The other watches cost per accepted output, and it would have rung three weeks sooner, before a single quarter closed with a finance line nobody could explain.

What I'd tell myself, back at that first routing meeting: the default was never wrong, exactly. It was right for the requests that existed then, and nobody gave the week it stopped being right a name.

LEAD, the four letters behind the eleven cents

This isn't a story wearing a metric's clothes. It's a metric question, and LEAD is what separates a price tag on one call from what a request actually costs to finish.

Hand sketched drawing in colour pencil on off-white paper. A root box labelled new image request comes in, branching to two outcomes. Left, early concept many drafts wanted, leading to Sketchpass fast and cheap. Right, client facing near final, leading to Finalcut slow and costly.
The whole decision is one switch with no middle setting. What the request is for decides the tier, not which number looks smaller.
LLink. What business outcome actually matters?
The real cost to ship one client ready marketing image, all in, not the price printed on a single API call. Adframe's whole budget case rests on the design team shipping more approved assets per dollar than the old freelance pipeline did.
Not raw compute cost per call, and not a model's own quality score. A campaign asset actually shipping without needless regeneration is what the budget is really buying.
EEarly signal. What moves weeks before the outcome does?
Cost per accepted draft, per tier, checked weekly. It climbed from three cents to eleven cents on Sketchpass over eight weeks, while the blended average cost per image, checked the same way everyone already checked it, sat near four cents the whole time.
This is the hardest step, and the one most answers skip. A number that looks perfectly healthy right up until a finance line goes unexplained is exactly what the blended average was here.
AAbuse. How does this metric get gamed?
Count every API call as equally valuable, so eighteen cheap calls to land one usable image still read as "eighteen cheap calls" on a billing dashboard, never as one expensive finished image. Or quietly count a draft as accepted even when it went out with visible flaws, so the acceptance number looks healthier than the work actually is.
A metric that can be hit without finishing the real work isn't measuring the real work.
DDecision. What would you actually do at each threshold?
Past eight cents sustained for two weeks on a given request type: investigate why acceptance is sliding for it. Past twelve cents: default that request type's routing to Finalcut instead of Sketchpass, and flag it in the next FinOps line item review.
A metric nobody acts on is a dashboard. These two thresholds are what make it a decision instead of a chart.
Hand sketched drawing in colour pencil on off-white paper. Left, a document labelled cost per call, caption looks flat on the dashboard. A large VS between the two halves. Right, a simple person figure labelled real cost, caption four tries for one usable draft.
The dashboard's cost per call can look perfectly healthy the whole time a designer is regenerating past it, unseen.

Three things worth stating directly, since this is where the real judgment sits. The alternative Bryn's team considered first, and dropped, was routing every request to Finalcut by default, trading away Sketchpass's speed everywhere to stop the cost problem at the source. It lost because it triples the wait on concepting work, which is most of Adframe's volume and never needed a guarantee that a first pass would be client ready. The AI specific failure worth naming by name is hidden retry inflation: because a model's output is probabilistic, a cheap call doesn't guarantee an acceptable result the first time, so a tier's real cost is a distribution over tries per accept, not the sticker price of one call. The guardrail is a fixed eval set of about two hundred previously approved campaign assets that any routing default has to clear before it ships, re run monthly, so acceptance rate has a real number behind it instead of a hunch. That guardrail isn't free either: Finalcut runs about thirty five times Sketchpass's sticker price per call and takes sixteen times as long, a real cost and latency premium accepted on purpose for client facing work, not wished away. And the bar Adframe holds itself to was never zero regeneration across every request type, no product serving both five second concepting and client ready final art can promise that. It's a threshold specific bar: cost per accepted draft held under eight cents for the typical week on a given request type, checked against a real eval set, not one blended average standing in for a cost that had already split into two different jobs.

And if you want to be sure it really works, try it somewhere else

Same four letters, an AI invoice audit tool instead of an image generator, and this time it's paid for speed hiding the gap, not hidden retries.

Ledgergate is the AI tool Cargoline Produce, a regional produce distributor, uses to read vendor invoices, match line items against contracted pricing, and flag mismatches before anything gets paid. Dumisani Chikonzo runs finance ops on it.

The usual case, still holding: most of Ledgergate's volume runs on a fast, cheap line item match, an OCR read against the contracted rate sheet, approved if it matches clean. A slower, pricier model kicks in only when something doesn't match, a bundled discount, mixed units, a shipment split across two trucks, and it has to reason through the mismatch instead of just comparing two numbers. So far, latency and cost track the same shape they did at Hollowbrick: the slow model costs more per invoice, and the fast one costs less.

The decision Dumisani would take back Paying for guaranteed low latency capacity across the whole month, so every invoice, simple or flagged, cleared in under two seconds. It made sense back when month end close was unpredictable and nobody knew which days would get busy. It stopped making sense once the busy window narrowed to a known three day stretch each month, and the other twenty seven days kept paying the same premium for speed nothing needed.

The reserved capacity added a flat thirty four hundred dollars a month, covering roughly forty invoices a day that genuinely needed sub two second turnaround during the three day close window. The other ninety six percent of invoices, arriving on ordinary days, ran fine on the standard queue for a fraction of that cost, but paid the reserved capacity premium anyway, because the contract charged it flat, not by the day. Nobody caught it in the per invoice cost line, since that number reports on the model call, not on the infrastructure tier sitting in front of it, until a routine annual vendor contract review set the flat fee against actual daily usage.

Hand sketched drawing in colour pencil on off-white paper. A five step flow: invoice arrives, fast OCR match, reserved capacity queue, deep audit model, approve or escalate. The third step is circled in amber.
Latency and cost decoupled here in a different way than at Hollowbrick, not through retries but through a purchased guarantee sitting in front of the model.

Same rank as before, different shape of break: track the real cost against what's actually driving it, not the number that's easy to read off one dashboard. The fix looks different because the split happened differently: reserve the low latency capacity only for the three day window it actually protects, and let the other twenty seven days run on the standard queue.

Swap the trigger and it still runs.
Speed: an interviewer caps you at ninety seconds. Skip straight to it: latency and cost usually move together because both come from the same compute knob, but a cheap fast tier that needs many retries, or a speed guarantee bought on top of any model, can break that link. Track cost per accepted output, not the price on one call.
Cost: there's no budget this quarter for both the routing fix and a full FinOps dashboard rebuild. The routing fix wins, since it changes the real cost instead of just changing how the team watches it.
The model got better, for real: say Sketchpass's underlying checkpoint doubles in quality overnight. That's not proof the cost problem is solved. If its acceptance rate on client facing requests still sits below Finalcut's, the retries keep happening until someone actually re measures acceptance against the eval set.

Where people run it wrong.
They watch price per call because it's the number every billing dashboard already shows, and never divide by how many calls it actually took to finish the job.
They "fix" a rising cost complaint by telling a team to use the cheap tier less, instead of asking why the cheap tier stopped being good enough for what it's now being asked to do.
They wait for a finance line to go unexplained before acting, when the tier's own acceptance rate would have told the same story weeks earlier.

How to use it live. Say the real distinction out loud before naming a number: "the price on one call and the cost of one finished result are two different numbers, and only one of them tells you whether the cheap option is actually cheap." That buys a beat to think instead of repeating whatever a billing page already shows.

Flashcards (tap any card to flip it)

1 · THE FRAMEWORK
What framework is this, and what's its one job?
Tap to flip
ANSWER
LEAD: find the signal that moves first. Built for metric questions, not a story about a single person's habit.
2 · THE PERSON
Who is this answer about?
Tap to flip
ANSWER
Bryn Castrejon, who owns model routing for Adframe at Hollowbrick Labs. Built the product's original routing rule herself.
3 · THE HABIT
What did Bryn's team stop doing because the blended dashboard number always looked fine?
Tap to flip
ANSWER
They stopped checking cost per accepted draft per tier, and started only reading the one blended average cost per image line off the dashboard.
4 · THE HIDDEN GAP
What did the flat six tenths of a cent price per call hide?
Tap to flip
ANSWER
In the same week Sketchpass's cost per accepted draft hit eleven cents, its price per call was still six tenths of a cent, same as day one. Same product, same week, two very different pictures.
5 · THE OLD DECISION
What decision would Bryn take back?
Tap to flip
ANSWER
Setting Sketchpass as the default tier for every new request at Adframe's first routing meeting, and never revisiting it once client facing requests started skipping the separate polish step.
6 · THE NUMBER
Fill in the blank: cost per accepted draft on Sketchpass climbed from three cents to ___ over eight weeks.
Tap to flip
ANSWER
Eleven cents. Monthly Sketchpass spend went from $2,300 to $9,600 in that same stretch, at an unchanged sticker price.
7 · THE REPLAY
Same eight weeks, new design, what changes?
Tap to flip
ANSWER
Cost per accepted draft crosses the eight cent watch line by week five and gets caught then, three weeks sooner. Client facing requests default to Finalcut, and the Sketchpass line never passes $4,000 that quarter.
8 · CROSS-PRODUCT TRANSFER
Section 4 answers this same question again for a different product. Which product, and what's the matching blind spot?
Tap to flip
ANSWER
Ledgergate, the invoice audit tool Cargoline Produce uses. Same blind spot, different shape: paying for guaranteed speed hid behind a per invoice cost line that never showed the flat fee.

Check yourself Score: 0 / 0

Multiple choice
1. Why did cost per accepted draft on Sketchpass climb from three cents to eleven cents over eight weeks, while its price per call never changed?
  • A. Sketchpass raised its price partway through the quarter.
  • B. Designers began using it for near final, client facing work, and needed many more tries to land something acceptable.
  • C. Hollowbrick added a new campaign account that quarter.
  • D. The blended average cost per image metric was recalculated with a new formula.
Show hint
Look at the paragraph right after the leading edge chart in Section 1.
Show answer
B. Client facing requests started skipping the separate polish step, so Sketchpass got asked to do a job it was never built for, and needed far more tries per accepted image. The sticker price per call held steady the whole time.
True or false
2. True or false: latency and cost always move together in model selection, so tracking one tells you about the other.
  • True
  • False
Show hint
Check the direct answer, and both stories in Sections 2 and 4.
Show answer
False. They usually move together because both come from the same compute knob, but hidden retries on a cheap fast tier, or paid for low latency capacity bought on top of any model, both break the link.
Fill in the blank
3. Hollowbrick's monthly Sketchpass compute spend went from a baseline of $2,300 to ___ that quarter, without a single setting changing.
Show hint
Check the lagging outcome bar chart in Section 1.
Show answer
$9,600. A jump the blended average cost per image never showed a hint of, because it only ever measured the price per call, not how many calls it took to finish one image.
Short answer, name the rejected alternative
4. What alternative did Bryn's team consider for cutting the growing regeneration cost, and why did it lose?
Show hint
Look at the paragraph right after the four LEAD steps in the framework recap.
Show answer
Model answer: Routing every request to Finalcut by default, trading away Sketchpass's speed everywhere. It lost because it triples the wait on early concepting work, which is most of Adframe's volume and never needed a first pass guarantee.
Short answer, apply it yourself
5. Pick an AI product you use that offers a fast option and a slower, higher quality option. Name one hidden cost the fast option's low sticker price might be hiding, and how you'd check for it.
Show hint
Think about a case where the fast option's per use price looks cheap, but you end up using it more than once to get a result you actually keep.
Show answer
Model answer: A quick draft mode in a writing tool might charge almost nothing per generation, but if it takes five regenerations to get a paragraph you'd actually send, the real cost per usable paragraph is five times the sticker price. I'd check by tracking how many times people regenerate before they stop editing and move on, not just how many generations they ran.
Multiple choice
6. If Sketchpass's tries per accepted draft had stayed at its week one level, about five tries, instead of sliding to about eighteen, what would cost per accepted draft have been by week eight, at the same six tenths of a cent sticker price?
  • A. About three cents, roughly unchanged from week one.
  • B. About eleven cents, the same as what actually happened.
  • C. About twenty one cents, the same as Finalcut.
  • D. Six tenths of a cent, since that's the sticker price.
Show hint
Cost per accepted draft is tries per accept multiplied by the sticker price per call. Only tries per accept moved.
Show answer
A. Five tries at six tenths of a cent is about three cents, close to the week one number. The climb to eleven cents came entirely from tries per accept sliding from about five to about eighteen, not from any change in sticker price.
Before you close the answer
Why this works
Tests whether you know latency and cost share one driver, without assuming that means they always move together. Most candidates say "faster is usually cheaper" and stop, without ever naming a real way that link breaks.
Follow-up traps
"Isn't eleven cents still way cheaper than Finalcut's twenty one? Why does it matter?" Response: cheaper in dollars, yes, but it kept climbing past the point where the team had already agreed to investigate, and dollars aren't the whole cost, every retry also burns a designer's time reviewing and rejecting a miss.

"Couldn't you just cache good Sketchpass outputs and reuse them?" Response: caching helps repeat requests, not new campaign briefs, which is nearly all of Adframe's volume. It doesn't fix a tier being asked to do a job it was never built for.
If pressed
The acceptance rate eval set has to get re baselined whenever Sketchpass's underlying checkpoint updates, because a checkpoint bump can quietly shift what it's actually good at. A stale eval set will keep grading a new checkpoint against last quarter's strengths and miss exactly the kind of drift this whole answer is about.
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