3D Generalist
OCEAN TECHVENTURES PRIVATE LIMITED · IT Services & Consulting
- Noida, India
- On-site
- Posted today
- Operations & Supply Chain
About the job
Experience: 1
About the Role
We are seeking a talented and creative 3D Generalist with strong expertise in Autodesk Maya and Substance Painter to join our team. The ideal candidate should have hands-on experience in 3D Modeling, Texturing, Animation, and Asset Creation for games, simulations, AR/VR, or digital content projects.
Key Responsibilities
Create high-quality 3D models, props, environments, and assets based on project requirements.
Develop optimized low-poly and high-poly models for real-time and production-ready applications.
Create PBR textures and materials using Substance Painter.
Rig, animate, and optimize 3D assets for game engines and interactive applications.
Collaborate with project managers, artists, developers, and designers to ensure timely delivery of assets.
Ensure asset quality, consistency, and compliance with project specifications.
Perform UV mapping, mesh optimization, and asset integration workflows.
Troubleshoot and resolve modeling, texturing, and animation-related issues.
Maintain organized project files and adhere to production pipelines and naming conventions.
Required Skills
Strong proficiency in Autodesk Maya (Modeling, UV Mapping, Rigging, and Animation).
Strong experience with Substance Painter for texturing and material creation.
Good understanding of 3D Modeling, Animation, Topology, and Asset Optimization .
Experience creating assets for games, AR/VR, simulations, or real-time applications.
Knowledge of PBR workflows and texture optimization techniques.
Understanding of animation principles, rigging, and character setup.
Familiarity with FBX export pipelines and integration processes.
Preferred Skills
Experience with ZBrush for sculpting and high-poly asset creation (Optional).
Basic knowledge of game engines such as Unity or Unreal Engine.
Experience working with version control systems and collaborative production pipelines.
Understanding of lighting, rendering, and scene optimization.
Qualifications
Bachelor's Degree/Diploma in Animation, Multimedia, Fine Arts, Game Design, or a related field.
0–3 years of relevant industry experience as a 3D Artist or 3D Generalist.
Strong portfolio showcasing 3D Modeling, Texturing, and Animation work created using Maya and Substance Painter.
What We Are Looking For
Strong artistic and technical skills.
Attention to detail and quality.
Ability to work independently and within a team.
Good communication and problem-solving abilities.
Passion for creating high-quality 3D content.